[unitinfo]
{
	unitname=Deciduous004;
	objectname=Deciduous004.S3O;
	BuildPic=Deciduous004.bmp;
	Category=LAND LANDAIR;
	yardmap=o;

	name=Tree.;
	description=A deciduous tree.;
	MaxDamage=100;
	buildcostmetal=0.00004;
	buildcostenergy=0;
	BuildTime=300;
	footprintx=1;
	footprintz=1;

	hidedamage=1;
	//isfeature=1;
	shownanoframe=0;
	smoothanim=0;

	maxslope=65;
	sightdistance=0;

/////////////////////////////GROUND DECAL
	useBuildingGroundDecal=1;
	BuildingGroundDecalType=Blotch01.dds;
	BuildingGroundDecalSizeX=4;
	BuildingGroundDecalSizeY=4;
	BuildingGroundDecalDecaySpeed=0.01;

	//    Misc
	Reclaimable=0;
	Capturable=0;
	CanAttack=0;
	ExplodeAs=DEADTREE;
	SelfDestructAs=DEADTREE;
	SelfDestructCountdown=1;
	Upright=1;
	Levelground=0;
	IdleAutoHeal=0.01;
	IdleTime=30;
/////////////////////////////////////////////SPECIAL STUFF FOR GAIA
  	hidedamage=1;
	iconType=seemefar;
	stealth=1;
	gaia=1;
	neutral=1;

	[customParams]
	{
		death_sounds=generic;
		draw_in_los=0;
		never_draw=0;
		draw_always=1;
		draw_always_selectable=0;
		do_not_destroy=no;
		do_not_spawn_near=no;
		unit_ui_category=null;
		reclaim_fx=yes;
		reclaim_fx_type=tree_reclaim_fx;
		tree_move=yes;
		tree_mult=60;
		normalmaps=yes;
		diffusemap_name=Deciduous_Generic.dds;
		specularmap_name=Deciduous_Generic_ColorAlpha.dds;
		normalmap_name=Deciduous_Generic_NormalMap.dds;
		knockover=yes;
	}

	[sfxtypes]
	{
		explosiongenerator0=custom:TREE_EXPLOSION_FX;
	}
}