[FIGHTER_JET_FX]
{
  	 [BitmapMuzzleFlame_FIGHTER_JET_FX01]
   	{
	class = CBitmapMuzzleFlame;
      	[properties]
      		{
         		dir = dir;
         		colorMap=1.0 1.0 1.0 1.0      0 0 0 0.01; 
          		size=4;
          		length=30;
          		sizeGrowth=-0.5;
          		ttl=1;
          		frontOffset=0;
          		sideTexture=FighterFX_side;
          		frontTexture=foo;
      		}
	water=1;
	air=1;
   	underwater=1;
   	ground=1;
   	count=1;
	underwater=0;
	useAirLos=1;
	alwaysVisible=0;
   	}
}