[BUILDING_DEATH]
	{
	name=Test;
	impulsefactor=0.0;
	impulseBoost=0; 
	craterMult=0; 
	craterBoost=0;
	areaofeffect=200;
	explosiongenerator=custom:DEATHLIGHT_FX;
	AvoidFriendly=0;
	CollideFriendly=0;
	explosionspeed=128;
	edgeeffectiveness=0.9;

////////////////SOUND
	soundstart=longdeepthunder;
	soundhit=longdeepthunder;
	SoundStartVolume=20;
	SoundHitVolume=20;
	[DAMAGE]
		{
		default=0.001;
		}
	}