local Sounds = {
	SoundItems = {
		--- RESERVED FOR SPRING, DON'T REMOVE
		IncomingChat = {
			file = "sounds/incoming_chat.wav",
			 rolloff = 0.1, 
			maxdist = 10000,
			priority = 100, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		MultiSelect = {
			file = "sounds/multiselect.wav",
			 rolloff = 0.1, 
			maxdist = 10000,
			priority = 100, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		MapPoint = {
			file = "sounds/mappoint.wav",
			rolloff = 0.1,
			maxdist = 10000,
			priority = 100, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		--- END RESERVED

--WEAPONS
		argh_aa_burst = {
			file = "sounds/weapons/argh_aa_burst.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_ar = {
			file = "sounds/weapons/argh_ar.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_bigmortar = {
			file = "sounds/weapons/argh_bigmortar.wav",
			rolloff=2, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_biketank_gun = {
			file = "sounds/weapons/argh_biketank_gun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_biketank_mortar = {
			file = "sounds/weapons/argh_biketank_mortar.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_blam = {
			file = "sounds/weapons/argh_blam.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_bombdrop = {
			file = "sounds/weapons/Argh_BombDrop.wav",
			rolloff=3,  dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_cruisemissile_launch = {
			file = "sounds/weapons/argh_cruisemissile_launch.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_demongun = {
			file = "sounds/weapons/argh_demongun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_electrical_beam = {
			file = "sounds/weapons/argh_electrical_beam.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_fire_missile_fast2 = {
			file = "sounds/weapons/argh_fire_missile_fast2.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_fire_missile_fast = {
			file = "sounds/weapons/argh_fire_missile_fast.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_fire_missile_fast_burst = {
			file = "sounds/weapons/argh_fire_missile_fast_burst.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_fire_missile_regular = {
			file = "sounds/weapons/argh_fire_missile_regular.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_flamethrower = {
			file = "sounds/weapons/argh_flamethrower.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_heavy_machinegun = {
			file = "sounds/weapons/argh_heavy_machinegun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_heavymech_gun = {
			file = "sounds/weapons/argh_heavymech_gun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_hmg = {
			file = "sounds/weapons/argh_hmg.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_hmg2 = {
			file = "sounds/weapons/argh_hmg2.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_hmg3 = {
			file = "sounds/weapons/argh_hmg3.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,

			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_ionlaser = {
			file = "sounds/weapons/argh_ionlaser.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_lasercannon = {
			file = "sounds/weapons/argh_lasercannon.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_light_cannon = {
			file = "sounds/weapons/argh_light_cannon.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_lightmech_aagun = {
			file = "sounds/weapons/argh_lightmech_aagun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_lightmech_gun = {
			file = "sounds/weapons/argh_lightmech_gun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_lmg = {
			file = "sounds/weapons/argh_lmg.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_machinegun = {
			file = "sounds/weapons/argh_machinegun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_machinegun_burst = {
			file = "sounds/weapons/argh_machinegun_burst.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_machinegun_shortburst = {
			file = "sounds/weapons/argh_machinegun_shortburst.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_mbtgun = {
			file = "sounds/weapons/argh_mbtgun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_med_autocannon = {
			file = "sounds/weapons/argh_med_autocannon.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_med_autocannon_fast = {
			file = "sounds/weapons/argh_med_autocannon_fast.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_overlord_maingun = {
			file = "sounds/weapons/argh_overlord_maingun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_overlord_secondarygun = {
			file = "sounds/weapons/argh_overlord_secondarygun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_plasmasaw = {
			file = "sounds/weapons/argh_plasmasaw.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_plasmaspam = {
			file = "sounds/weapons/argh_plasmaspam.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_pompom = {
			file = "sounds/weapons/argh_pompom.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_quickpom = {
			file = "sounds/weapons/argh_quickpom.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_resistancetrooper_rifle = {
			file = "sounds/weapons/argh_resistancetrooper_rifle.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_shotgun = {
			file = "sounds/weapons/argh_shotgun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_smalllaser = {
			file = "sounds/weapons/argh_smalllaser.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_sniper_rifle = {
			file = "sounds/weapons/argh_sniper_rifle.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_spirerook_gun = {
			file = "sounds/weapons/argh_spirerook_gun.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_strategicplasmacannon = {
			file = "sounds/weapons/argh_strategicplasmacannon.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_uzi = {
			file = "sounds/weapons/argh_uzi.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_whamsound = {
			file = "sounds/weapons/argh_whamsound.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_whamsound_high = {
			file = "sounds/weapons/argh_whamsound_high.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_whamsound_low = {
			file = "sounds/weapons/argh_whamsound_low.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},

--END WEAPONS

--EXPLOSIONS
		argh_smallricochet = {
			file = "sounds/explosions/argh_smallricochet.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_medricochet = {
			file = "sounds/explosions/argh_medricochet.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_smallexplosion = {
			file = "sounds/explosions/argh_smallexplosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_fastexplosion = {
			file = "sounds/explosions/argh_fastexplosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_medexplosion = {
			file = "sounds/explosions/argh_medexplosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_medexplosion2 = {
			file = "sounds/explosions/argh_medexplosion2.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_bigexplosion = {
			file = "sounds/explosions/argh_bigexplosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_largeexplosion = {
			file = "sounds/explosions/argh_largeexplosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_hugeexplosion = {
			file = "sounds/explosions/argh_hugeexplosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_explosion_slowfade = {
			file = "sounds/explosions/argh_explosion_slowfade.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_biketank_mortar_explosion = {
			file = "sounds/explosions/argh_biketank_mortar_explosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_guncraftdeath = {
			file = "sounds/explosions/argh_guncraftdeath.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_landmine = {
			file = "sounds/explosions/argh_landmine.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_implosion = {
			file = "sounds/explosions/argh_argh_implosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_plasmabomb = {
			file = "sounds/explosions/Argh_PlasmaBomb.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		Argh_MBTGun_Explosion = {
			file = "sounds/explosions/Argh_MBTGun_Explosion.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_smallthump = {
			file = "sounds/explosions/argh_smallthump.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_srook_death = {
			file = "sounds/explosions/argh_srook_death.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_giantnuke = {
			file = "sounds/explosions/argh_giantnuke.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_archerdeath = {
			file = "sounds/explosions/argh_archerdeath.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
--END EXPLOSIONS

--GREEBLE SOUNDS
		argh_cloak = {
			file = "sounds/greeble/argh_cloak.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_ionlaser_charge = {
			file = "sounds/greeble/argh_ionlaser_charge.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		argh_quickthunk = {
			file = "sounds/greeble/argh_quickthunk.wav",
			rolloff=3, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
--END GREEBLE SOUNDS


--UNIT VOICES

--------------OVERMIND GENERAL
		argh_heli = {
			file = "sounds/greetings/argh_heli.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_jet = {
			file = "sounds/greetings/argh_jet.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_nanosound = {
			file = "sounds/greetings/argh_nanosound.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

		argh_overmindcoms1 = {
			file = "sounds/overmindcoms/argh_overmindcoms1.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms2 = {
			file = "sounds/overmindcoms/argh_overmindcoms2.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms3 = {
			file = "sounds/overmindcoms/argh_overmindcoms3.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms4 = {
			file = "sounds/overmindcoms/argh_overmindcoms4.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms5 = {
			file = "sounds/overmindcoms/argh_overmindcoms5.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms6 = {
			file = "sounds/overmindcoms/argh_overmindcoms6.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms7 = {
			file = "sounds/overmindcoms/argh_overmindcoms7.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms8 = {
			file = "sounds/overmindcoms/argh_overmindcoms8.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms9 = {
			file = "sounds/overmindcoms/argh_overmindcoms9.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms10 = {
			file = "sounds/overmindcoms/argh_overmindcoms10.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms11 = {
			file = "sounds/overmindcoms/argh_overmindcoms11.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindcoms12 = {
			file = "sounds/overmindcoms/argh_overmindcoms12.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------OVERMIND HEAVY
		argh_overmindheavycoms1 = {
			file = "sounds/overmindcoms/argh_overmindheavycoms1.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindheavycoms2 = {
			file = "sounds/overmindcoms/argh_overmindheavycoms2.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindheavycoms3 = {
			file = "sounds/overmindcoms/argh_overmindheavycoms3.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindheavycoms4 = {
			file = "sounds/overmindcoms/argh_overmindheavycoms4.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_overmindheavycoms5 = {
			file = "sounds/overmindcoms/argh_overmindheavycoms5.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------RESISTANCE TROOPER
		argh_resistancetrooperholdposition = {
			file = "sounds/trooper/argh_resistancetrooperholdposition.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetrooperawaitingorders = {
			file = "sounds/trooper/argh_resistancetrooperawaitingorders.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetrooperreport = {
			file = "sounds/trooper/argh_resistancetrooperreport.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetrooperaffirmative = {
			file = "sounds/trooper/argh_resistancetrooperaffirmative.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetroopergogogo = {
			file = "sounds/trooper/argh_resistancetroopergogogo.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetrooperroger = {
			file = "sounds/trooper/argh_resistancetrooperroger.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetrooperenemyspotted = {
			file = "sounds/trooper/argh_resistancetrooperenemyspotted.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetrooperneedbackup = {
			file = "sounds/trooper/argh_resistancetrooperneedbackup.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetrooperfallback = {
			file = "sounds/trooper/argh_resistancetrooperfallback.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancetroopertakingfire = {
			file = "sounds/trooper/argh_resistancetroopertakingfire.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},



--------------CLIPPED
		hostile_target_clipped = {
			file = "sounds/clipped/hostile_target_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		incoming_clipped = {
			file = "sounds/clipped/incoming_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		locationrecieved_clipped = {
			file = "sounds/clipped/locationrecieved_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		missionproceeding_clipped = {
			file = "sounds/clipped/missionproceeding_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		movement_clipped = {
			file = "sounds/clipped/movement_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		movingout_clipped = {
			file = "sounds/clipped/movingout_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		takingsomefire_clipped = {
			file = "sounds/clipped/takingsomefire_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		yourcall_clipped = {
			file = "sounds/clipped/yourcall_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		standingby_clipped = {
			file = "sounds/clipped/standingby_clipped.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------PILOT
		argh_resistance_aerial_affirmative = {
			file = "sounds/pilot/argh_resistance_aerial_affirmative.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistance_aerial_awaitingorders = {
			file = "sounds/pilot/argh_resistance_aerial_awaiting_orders.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistance_aerial_enemy_spotted = {
			file = "sounds/pilot/argh_resistance_aerial_enemy_spotted.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistance_aerial_report = {
			file = "sounds/pilot/argh_resistance_aerial_report.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistance_aerial_roger = {
			file = "sounds/pilot/argh_resistance_aerial_roger.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistance_aerial_taking_fire = {
			file = "sounds/pilot/argh_resistance_aerial_takingfire.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------PUPPY
		alwaysready_puppy = {
			file = "sounds/puppy/alwaysready_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		atyourcommand_puppy = {
			file = "sounds/puppy/atyourcommand_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		excellentidea_puppy = {
			file = "sounds/puppy/excellentidea_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		immediately_puppy = {
			file = "sounds/puppy/immediately_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		resistance_puppy = {
			file = "sounds/puppy/resistance_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		siryessir_puppy = {
			file = "sounds/puppy/siryessir_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wereintrouble_puppy = {
			file = "sounds/puppy/wereintrouble_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		withpleasure_puppy = {
			file = "sounds/puppy/withpleasure_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		yessir_puppy = {
			file = "sounds/puppy/yessir_puppy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------PUPPY DRIVER
		alwaysready_puppy_driver = {
			file = "sounds/puppy_driver/alwaysready_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		atyourcommand_puppy_driver = {
			file = "sounds/puppy_driver/atyourcommand_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		excellentidea_puppy_driver = {
			file = "sounds/puppy_driver/excellentidea_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		immediately_puppy_driver = {
			file = "sounds/puppy_driver/immediately_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		resistance_puppy_driver = {
			file = "sounds/puppy_driver/resistance_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		siryessir_puppy_driver = {
			file = "sounds/puppy_driver/siryessir_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wereintrouble_puppy_driver = {
			file = "sounds/puppy_driver/wereintrouble_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		withpleasure_puppy_driver = {
			file = "sounds/puppy_driver/withpleasure_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		yessir_puppy_driver = {
			file = "sounds/puppy_driver/yessir_puppy_driver.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------SARGE
		enemyengaging_sarge = {
			file = "sounds/sarge/enemyengaging_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		goodtohear_sarge = {
			file = "sounds/sarge/goodtohear_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		needsomething_sarge = {
			file = "sounds/sarge/needsomething_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wereadyou_sarge = {
			file = "sounds/sarge/wereadyou_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		gridrecieved_sarge = {
			file = "sounds/sarge/gridrecieved_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		moveit_sarge = {
			file = "sounds/sarge/moveit_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		noproblem_sarge = {
			file = "sounds/sarge/noproblem_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		proceeding_sarge = {
			file = "sounds/sarge/proceeding_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wereheadingout_sarge = {
			file = "sounds/sarge/wereheadingout_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		nowboys_sarge = {
			file = "sounds/sarge/nowboys_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		underfire_sarge = {
			file = "sounds/sarge/underfire_sarge.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------SARGE TANK
		goodtohear_sarge_tank = {
			file = "sounds/sarge_tank/goodtohear_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		needsomething_sarge_tank = {
			file = "sounds/sarge_tank/needsomething_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wereadyou_sarge_tank = {
			file = "sounds/sarge_tank/wereadyou_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		gridrecieved_sarge_tank = {
			file = "sounds/sarge_tank/gridrecieved_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		moveit_sarge_tank = {
			file = "sounds/sarge_tank/moveit_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		noproblem_sarge_tank = {
			file = "sounds/sarge_tank/noproblem_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		proceeding_sarge_tank = {
			file = "sounds/sarge_tank/proceeding_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wereheadingout_sarge_tank = {
			file = "sounds/sarge_tank/wereheadingout_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		enemyengaging_sarge_tank = {
			file = "sounds/sarge_tank/enemyengaging_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		nowboys_sarge_tank = {
			file = "sounds/sarge_tank/nowboys_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		underfire_sarge_tank = {
			file = "sounds/sarge_tank/underfire_sarge_tank.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------SMOOTH
		talktome_smooth = {
			file = "sounds/smooth/talktome_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		whatsnext_smooth = {
			file = "sounds/smooth/whatsnext_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		isthereaction_smooth = {
			file = "sounds/smooth/isthereaction_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		allright_smooth = {
			file = "sounds/smooth/allright_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		boutdamntime_smooth = {
			file = "sounds/smooth/boutdamntime_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		thishadbetter_smooth = {
			file = "sounds/smooth/thishadbetter_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wellwell_smooth = {
			file = "sounds/smooth/wellwell_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		nothingtoworry_smooth = {
			file = "sounds/smooth/nothingtoworry_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		diediedie_smooth = {
			file = "sounds/smooth/diediedie_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		huh_smooth = {
			file = "sounds/smooth/huh_smooth.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------SMOOTH WALKER
		talktome_smooth_walker = {
			file = "sounds/smooth_walker/talktome_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		whatsnext_smooth_walker = {
			file = "sounds/smooth_walker/whatsnext_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		isthereaction_smooth_walker = {
			file = "sounds/smooth_walker/isthereaction_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		allright_smooth_walker = {
			file = "sounds/smooth_walker/allright_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		boutdamntime_smooth_walker = {
			file = "sounds/smooth_walker/boutdamntime_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		thishadbetter_smooth_walker = {
			file = "sounds/smooth_walker/thishadbetter_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wellwell_smooth_walker = {
			file = "sounds/smooth_walker/wellwell_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		nothingtoworry_smooth_walker = {
			file = "sounds/smooth_walker/nothingtoworry_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		diediedie_smooth_walker = {
			file = "sounds/smooth_walker/diediedie_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		huh_smooth_walker = {
			file = "sounds/smooth_walker/huh_smooth_walker.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--------------VEHICULAR
		argh_resistancevehicleenemyspotted = {
			file = "sounds/vehicular/argh_resistancevehicleenemyspotted.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancevehicleholdposition = {
			file = "sounds/vehicular/argh_resistancevehicleholdposition.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancevehicleawaitingorders = {
			file = "sounds/vehicular/argh_resistancevehicleawaitingorders.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancevehiclereport = {
			file = "sounds/vehicular/argh_resistancevehiclereport.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancevehicleaffirmative = {
			file = "sounds/vehicular/argh_resistancevehicleaffirmative.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancevehicleroger = {
			file = "sounds/vehicular/argh_resistancevehicleroger.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_resistancevehicletakingfire = {
			file = "sounds/vehicular/argh_resistancevehicletakingfire.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
-- END VOICES

--VEHICLE LOOPS
		argh_heli_loop = {
			file = "sounds/loops/argh_heli_loop.wav",
			rolloff = 7, dopplerscale = 6, maxdist = 6000,
			priority = 5, --- higher numbers = less chance of cutoff
			maxconcurrent = 6, ---how many maximum can we hear?
		},
		argh_jet_loop = {
			file = "sounds/loops/argh_jet_loop.wav",
			rolloff = 7, dopplerscale = 15, maxdist = 6000,
			priority = 5, --- higher numbers = less chance of cutoff
			maxconcurrent = 6, ---how many maximum can we hear?
		},
		argh_jet_loop_high = {
			file = "sounds/loops/argh_jet_loop_high.wav",
			rolloff = 7, dopplerscale = 15, maxdist = 6000,
			priority = 5, --- higher numbers = less chance of cutoff
			maxconcurrent = 6, ---how many maximum can we hear?
		},
		argh_tankloop1 = {
			file = "sounds/loops/argh_tankloop1.wav",
			rolloff = 7, dopplerscale = 15, maxdist = 6000,
			priority = 5, --- higher numbers = less chance of cutoff
			maxconcurrent = 6, ---how many maximum can we hear?
		},
--END VEHICLE LOOPS
--MECHA STOMPS
		argh_walkersound1 = {
			file = "sounds/walkersounds/argh_walkersound1.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_walkersound2 = {
			file = "sounds/walkersounds/argh_walkersound2.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_walkersound3 = {
			file = "sounds/walkersounds/argh_walkersound3.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_walkersound4 = {
			file = "sounds/walkersounds/argh_walkersound4.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_walkersound5 = {
			file = "sounds/walkersounds/argh_walkersound5.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_walkersound6 = {
			file = "sounds/walkersounds/argh_walkersound6.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_walkersound7 = {
			file = "sounds/walkersounds/argh_walkersound7.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_walkersound8 = {
			file = "sounds/walkersounds/argh_walkersound8.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		
--END MECHA STOMPS

--LANDING SOUNDS
		argh_landingsound1 = {
			file = "sounds/landingsounds/argh_landingsound1.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_landingsound2 = {
			file = "sounds/landingsounds/argh_landingsound2.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_landingsound3 = {
			file = "sounds/landingsounds/argh_landingsound3.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_landingsound4 = {
			file = "sounds/landingsounds/argh_landingsound4.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_landingsound5 = {
			file = "sounds/landingsounds/argh_landingsound5.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_landingsound6 = {
			file = "sounds/landingsounds/argh_landingsound6.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_landingsound7 = {
			file = "sounds/landingsounds/argh_landingsound7.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		argh_landingsound8 = {
			file = "sounds/landingsounds/argh_landingsound8.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},

--UNIT DEATHS
	--TROOPER DEATH
		argh_trooperdeath1 = {
			file = "sounds/deathsounds/argh_trooperdeath1.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_trooperdeath2 = {
			file = "sounds/deathsounds/argh_trooperdeath2.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_trooperdeath3 = {
			file = "sounds/deathsounds/argh_trooperdeath3.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_trooperdeath4 = {
			file = "sounds/deathsounds/argh_trooperdeath4.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_trooperdeath5 = {
			file = "sounds/deathsounds/argh_trooperdeath5.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_trooperdeath6 = {
			file = "sounds/deathsounds/argh_trooperdeath6.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_trooperdeath7 = {
			file = "sounds/deathsounds/argh_trooperdeath7.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_trooperdeath8 = {
			file = "sounds/deathsounds/argh_trooperdeath8.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
--END TROOPER DEATH
--GENERIC BOOM DEATH
		argh_deathsound1 = {
			file = "sounds/deathsounds/argh_deathsound1.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound2 = {
			file = "sounds/deathsounds/argh_deathsound2.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound3 = {
			file = "sounds/deathsounds/argh_deathsound3.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound4 = {
			file = "sounds/deathsounds/argh_deathsound4.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound5 = {
			file = "sounds/deathsounds/argh_deathsound5.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound6 = {
			file = "sounds/deathsounds/argh_deathsound6.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound7 = {
			file = "sounds/deathsounds/argh_deathsound7.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound8 = {
			file = "sounds/deathsounds/argh_deathsound8.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound9 = {
			file = "sounds/deathsounds/argh_deathsound9.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound10 = {
			file = "sounds/deathsounds/argh_deathsound10.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound11 = {
			file = "sounds/deathsounds/argh_deathsound11.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound12 = {
			file = "sounds/deathsounds/argh_deathsound12.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound13 = {
			file = "sounds/deathsounds/argh_deathsound13.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound14 = {
			file = "sounds/deathsounds/argh_deathsound14.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound15 = {
			file = "sounds/deathsounds/argh_deathsound15.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_deathsound16 = {
			file = "sounds/deathsounds/argh_deathsound16.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--GENERIC BUILDING DEATH
		argh_buildingdeath1 = {
			file = "sounds/deathsounds/argh_buildingdeath1.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath2 = {
			file = "sounds/deathsounds/argh_buildingdeath2.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath3 = {
			file = "sounds/deathsounds/argh_buildingdeath3.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath4 = {
			file = "sounds/deathsounds/argh_buildingdeath4.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath5 = {
			file = "sounds/deathsounds/argh_buildingdeath5.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath6 = {
			file = "sounds/deathsounds/argh_buildingdeath6.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath7 = {
			file = "sounds/deathsounds/argh_buildingdeath7.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath8 = {
			file = "sounds/deathsounds/argh_buildingdeath8.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath9 = {
			file = "sounds/deathsounds/argh_buildingdeath9.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath10 = {
			file = "sounds/deathsounds/argh_buildingdeath10.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath11 = {
			file = "sounds/deathsounds/argh_buildingdeath11.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath12 = {
			file = "sounds/deathsounds/argh_buildingdeath12.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath13 = {
			file = "sounds/deathsounds/argh_buildingdeath13.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath14 = {
			file = "sounds/deathsounds/argh_buildingdeath14.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath15 = {
			file = "sounds/deathsounds/argh_buildingdeath15.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		argh_buildingdeath16 = {
			file = "sounds/deathsounds/argh_buildingdeath16.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 20, --- higher numbers = less chance of cutoff
			maxconcurrent = 1, ---how many maximum can we hear?
		},



--END UNIT DEATHS

--SPACE CHICKENS
	--CHICKEN WEAPONS
		argh_chickenarty = {
			file = "sounds/spacechickens/argh_chickenarty.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		argh_largechickenattack = {
			file = "sounds/spacechickens/argh_largechickenattack.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		big_splat = {
			file = "sounds/spacechickens/big_splat.wav",
			rolloff=5,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		smallchickenattack = {
			file = "sounds/spacechickens/smallchickenattack.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		talonattack = {
			file = "sounds/spacechickens/talonattack.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},
		bigchickenbreath = {
			file = "sounds/spacechickens/bigchickenbreath.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 4, ---how many maximum can we hear?
		},

	--CHICKEN DEATHS
		bugdie = {
			file = "sounds/spacechickens/bugdie.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		bugdie2 = {
			file = "sounds/spacechickens/bugdie2.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		bugdie3 = {
			file = "sounds/spacechickens/bugdie3.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		bugdie4 = {
			file = "sounds/spacechickens/bugdie4.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		bigbugdie = {
			file = "sounds/spacechickens/bigbugdie.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		bigbugdie2 = {
			file = "sounds/spacechickens/bigbugdie2.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		bigbugdie3 = {
			file = "sounds/spacechickens/bigbugdie3.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		bigbugdie4 = {
			file = "sounds/spacechickens/bigbugdie4.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		chicken_building_die = {
			file = "sounds/spacechickens/chicken_building_die.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		chicken_building_die2 = {
			file = "sounds/spacechickens/chicken_building_die2.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},
		chicken_building_die3 = {
			file = "sounds/spacechickens/chicken_building_die3.wav",
			rolloff=3,


			priority = 10, --- higher numbers = less chance of cutoff
			maxconcurrent = 2, ---how many maximum can we hear?
		},

	--STOMPS
		chicken_small_walk = {
			file = "sounds/spacechickens/chicken_small_walk.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		chicken_big_walk = {
			file = "sounds/spacechickens/chicken_big_walk.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},

--END SPACE CHICKENS

--WOLFEN
	--COMMUNICATIONS
		wolfen_affirmative = {
			file = "sounds/wolfen/wolfen_affirmative.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_for_the_honor = {
			file = "sounds/wolfen/wolfen_for_the_honor.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_greeting = {
			file = "sounds/wolfen/wolfen_greeting.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_what_does_honor = {
			file = "sounds/wolfen/wolfen_what_does_honor.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_growl = {
			file = "sounds/wolfen/wolfen_growl.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_interrogatory = {
			file = "sounds/wolfen/wolfen_interrogatory.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_it_shall_be_done = {
			file = "sounds/wolfen/wolfen_it_shall_be_done.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_long_growl = {
			file = "sounds/wolfen/wolfen_long_growl.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_the_pack_will_feast = {
			file = "sounds/wolfen/wolfen_the_pack_will_feast.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_mean_growl = {
			file = "sounds/wolfen/wolfen_mean_growl.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_roger = {
			file = "sounds/wolfen/wolfen_roger.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		wolfen_target_acquired = {
			file = "sounds/wolfen/wolfen_target_acquired.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
	--DEATH SOUNDS
		wolfen_howl = {
			file = "sounds/wolfen/wolfen_howl.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
		wolfen_hurt = {
			file = "sounds/wolfen/wolfen_hurt.wav",
			rolloff=3.5, dopplerscale = 0, maxdist = 6000,


			priority = 7, --- higher numbers = less chance of cutoff
			maxconcurrent = 3, ---how many maximum can we hear?
		},
--END WOLFEN

--ROBOTVOICE
	--COMMUNICATION
		robotvoice_affirmative = {
			file = "sounds/robotvoice/robotvoice_affirmative.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		robotvoice_all_systems_go = {
			file = "sounds/robotvoice/robotvoice_all_systems_go.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		robotvoice_analysis_complete = {
			file = "sounds/robotvoice/robotvoice_analysis_complete.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		robotvoice_awaiting_commands = {
			file = "sounds/robotvoice/robotvoice_awaiting_commands.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		robotvoice_command_accepted = {
			file = "sounds/robotvoice/robotvoice_command_accepted.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		robotvoice_processing = {
			file = "sounds/robotvoice/robotvoice_processing.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},
		robotvoice_seek_and_destroy = {
			file = "sounds/robotvoice/robotvoice_seek_and_destroy.wav",
			 rolloff = 0, maxdist = 10000, dopplerscale = 0,
			maxconcurrent = 1, ---how many maximum can we hear?
		},

--END ROBOTVOICE

		--[[DefaultsForSounds = { -- this are default settings
			file = "ThisEntryMustBePresent.wav",
			gain = 1.0,
			pitch = 1.0,
			priority = 0,
			maxconcurrent = 16, --- some reasonable limits
			--maxdist = FLT_MAX, --- no cutoff at all
		},
		--- EXAMPLE ONLY!
		MyAwesomeSound = {			
			file = "sounds/booooom.wav",
			preload, -- put in memory!
			loop,  -- loop me!
			looptime=1000, --- milliseconds!
			gain = 2.0, --- for uber-loudness
			pitch = 0.2, --- bass-test
			priority = 15, --- very high
			maxconcurrent = 1, ---only once
			--maxdist = 500, --- only when near
		},]]
	},
}

return Sounds